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Thank you, Scott, good to hear that. Also what about license - can we use Unity for HoloLens to make a UWP app build what could be later uploaded...
Well, that sounds promising, thanks!
OK, got it, thanks!
That make sense, thanks for clarification. As far as I can see it we will not have HoloLens support in the Unity 5.4 RTM for sure, and probable...
For the new project that will surely use Unity as a core engine on a few 2D platforms like Android/Windows 10 and may use some VR/AR features as...
OK, it just got answered at HoloLens forum, so this thread could be probably deleted. The short answer is: yes. Unity will integrate HoloLens...
This question has been already asked on HoloLens forum, but no meaningful answer there yet, so I'm gonna raise it here just in case someone from...
Thank you, appreciate your efforts.
Sounds great, thanks! Just one last thing - "a while" is more like a month or a year? :)
OK, make sense, but how about add an option to the Editor to include some predefined package.appxmanifest file from the Unity's project window to...
The reason why I was looking into the way when you don't need to update package.appxmanifest after generation is that it is possible that with new...
Yes, that will work, thanks. Although I was kind of leaning towards approach when you do not modify anything in generated UWP solution (thus - no...
Thank you for quick reply, just submitted but report. So, since the issue is applicable to the HoloLens build as well and could be kind of...
Every time I use more then 13 characters for "Short name" of the tile, after the focus gone from this field the Editor trim the string to just...
Is not Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily should help Unity with appropriate values for Applicatin.isMobilePlatorm?...
Any chance to have some sort of a "trial mode" for those who are not on PRO boat yet? The service seems useful addition to subscription, but...