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how do i switch to gauss seidel?
i have an articulation body that i want to connect to a rigidbody, however unitys built in joints only support rigidbodies. how can i make a...
the parent does not have a rigid body, but it does have an articulation body.
when I change my articulation joints Xdrive target, it has an unwanted affect on the parent articulation joint. When the child articulation joint...
it doesnt have to be perfectly even however
like i said, structured and evenly spaced (not random), but also able to adjust to a custom number of points, so something like this but on a...
actually the link i sent may not be the best example because it doesnt really work with a custom amount of points, just a custom point radius
i want the points to be structured an evenly spaced from each other, something like this https://www.py4u.net/discuss/158325 but on a capsule...
the problem is a majority of these methods require the use of a grid to generate their values off of
would it be a bad idea to train a neural network to distribute points on a 2d capsule given that my capsule has a minimum and maximum height it...
for the cheaper method, how would i get a circular distribution of points, around a point in the line?
New any tutorial or resources on how i can use Lloyds algorithm for my capsule?
what is the best, most accurate, and cheapest way to distribute points on an entire 2d capsule? (not just the edge) could a mathematical formula...
yes i have set it to continuous.
hope you had a happy thanksgiving!
i thought that using rb.moveposition() would fix the problem aswell. but unfortunately it does not fix the issue of moving through walls. Here is...
there's just one more issue, I plan on having walls that the player can bump into when moving forward through the tube. another problem I have is...
bump 2.0
bump
generating a pre large cellular automata area wont make it infinite though and it will also take way too much time