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That's not happening to me (2018.2.18f1). Maybe because I always set 1023-sized arrays to the MPB (even for 1 instance). Link/source? Here's...
So yeah, apparently Unity is casting ints from SetInt() to float anyway (maybe to keep OpenGL ES compatibility?), reinterpret casting isn't...
I didn't look very much into it, but I can see it's better thought and more general solution. Mine is pretty basic, you have to edit a couple of...
I needed to use some per-instance customization on my sprites and started messing with it. I've seen some solutions in the forum, but wanted to...
System groups/styles Poll: Set a CD raised value to flag as event raised. Unset when processing. While processing modifies CD in-place, Burst...
Ok, finally got some benchmarks, you can grab the project source here and try/tweak on your own....
I wasn't aware of that, thanks. I've been stepping into more thoroughly and came to the same conclusion finding this happy TODO... public...
API asymmetry for a function with the same name (GetComponentGroup) doesn't make sense and it's indefensible. They should both or none...
GetComponentGroup with EntityArchetypeQuery doesn't add "AddReaderWriter" dependencies and specific CompareQuery (in EntityGroupManager) has wrong...
Good to know that, thanks. It will update because of the attribute [AlwaysUpdateSystem] that I intend to set for any generative system. Now I get...
Wow, yes, that dummy call totally worked. You saved me so much time, thank you. public class Sys_Second : JobComponentSystem { public...
Thanks for your answer! So, if I understand correctly, a dummy call to, e.g. GetComponentGroup() from Sys_Second would register that data type...
If I inject Sys_Second inside Sys_First, and use Sys_Second NativeQueue for concurrent writing, and then try to read the NativeQueue at Sys_Second...
Cool, thanks! I thought of it as a "NativeReference" :). Even if it's just like a 1-array, it makes code clearer and I'm all about that! I just...
Can we have permission to use your BatchSystem and NativeUnit code? I'm asking because I've noticed the all rights reserved copyright.
I get where you're going, but I think that only works on very specific cases. Also depending on packing, alignment and CPU architecture writing...
You have an alternative for min/max: Using an output array, with an element for each thread: using Unity.Collections.LowLevel.Unsafe; using...
EDIT: This was related to a system not getting input dependencies because it was not processing any of the same component types as the other. Read...
People, I've been testing with a different alternative inspired by tertle's BatchSystem (but single event type) with good results. After...
To get them sorted! Just run a batch for chunks with shared SCD{raised=1} and get specific event data from a per-entity CD. Having same...