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So i'm working on a school project and i was writing a shader but i noticed the bottom half of the procedural sky is rendering over the shader...
I am attempting to make a grid system with two sides controlling half each, however i want to have one side able to walk over to the other side...
make sure the Z transform is negative in position otherwise the camera and the cube could be on the same Z position and then the cube cannot be...
Hello, For school im working on a project to make a similar game like Doodle jump, i have made a random map generator but when the objects spawn...