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I have an iOS app that I'm trying to keep from getting memory-warning killed in the background, so when the app goes to the background, I load a...
FYI, I filed a bug, and just got the response that Unity does not support setMotorSpeeds on Playstation controllers connected via Bluetooth.
Here too, but for Dual Shock 4 connected via bluetooth. I also downloaded an Apple WWDC iOS sample from 3 years ago, and it rumbles properly.
What are these? Im using Unity 2022.3.4 URP (default performant settings), Vulcan API only, I set dynamic to false to manually control switching,...
That is a good point for an install from the Google Play store, but this is the direct install from Unity Editor on to device, so that should not...
UPDATE: 1. I unzipped the AAB (actually it's 1.5GB, yay videos!), and the HTMLs folder and files are present in UnityStreamingAssetsPack/assets/...
I recently upgraded a rather large Android project to Unity 2021.3.25 (Apple Silicon), I have both Build Settings' "Build App Bundle" and Publish...
I am using VRIK (animated locomotion, fix transforms is ON) in a multiplayer arena style game where the local device is processing the IK for the...
Just added you asset to a multiplayer game and it's working better then our previous solution, so thanks! The issue I'm seeing is that players...
This issue persists for me for versions 2021.3.22 and 2021.3.23.
I just upgraded to Unity 2021.3.21 (macOS) and am now getting this error on device, but the exact same code worked when using 2021.3.18. Also...
I was a click away from installing Ventura. Really glad I found this first.
I found this in the release notes for 2021.2.0: - Editor: Added the Play Unfocused option to the Game view, to stop the Game view from focusing...
I reopened Hub and the Silicon builds were back, but still failing verification, so I downloaded the editor directly from the above link, and when...
Just restarted Hub and I too can't see Silicon versions anymore. maybe they pulled them to resign them?
I am getting this when trying to install 2021.2.9f1 (silicon) to new MacBook Pro on Monterey 12.2
Yeah, clearly a bug, seeing it with Visual Studio for macOS too. Unity 2020.3.18. [EDIT] And maybe I'm asking too much, but iOS app running...
https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html TL;DR: Linear is the future, gamma is the past.
Huzzah! It looks like the flickering is when color space is set to Gamma, as switching to linear made it go away. I think the RP difference was...
I created a new URP project (A) and was not seeing the flickering issue, that is when I realized that the upgraded project was Classic RP, so I...