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Hi! I used Universal Device Preview in several of my 3D projects, where the asset performed very well! Сurrently I am working on a 2D project...
I have the same issue on Android. Did you solve the problem?
Hi! I have the same problem as you. Did you solve this somehow?
The problem disappeared after upgrading to Unity 2021.3.22f1
I`m testing buld on Poco X3 Pro with Snapdragon 860 CPU. The top sphere on screenshot use dissolve effect from Ultimate 10+ Shaders asset and it...
I've already tried adding a Mobile-Diffuse shader to this list, but the build failed because of the error that the shader has too many variants to...
Can you check if I done this right? Because aftes adding the shader variant collection nothing has changed (
Hi! I have a problem using an asset on an Android device: the shader doesn't work there at all, although everything is fine in the Unity editor....
No, this is not an error I receive. Mine is about: "Network Error: Failed to set remote answer sdp: Called in wrong state: kStable" Local ice...
HttpSignaling, url: http://localhost
Yes, same behaviour also reproduces in Chrome. May be the problem is in not stable connection with stun:stun.l.google.com:19302 Ice server... I...
Hi! I tried to test the operation of the SimpleRenderStreamingURP scene. In the browser, the 'Light on', 'Light off' and 'Play audio' buttons work...
Latest at this moment Unity 2017.2. Fresh install. Failed to start Unity Package Manager: operation timed out.