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Great! Thanks! Ticket Acquired.
Sold out already? Awww!!! suck! Next year I guess?
Les, I've had to deal with this a couple times, so I figure I'd write out the steps to do us both a favor: 1) Create a brand new Material...
Fixed the Board. @Discord. You are on the board! After you enter your name once, it saves it in the PlayerPrefs, so you don't have to see my...
Tossed out that highscore code for Unity Daemons in about 20 mins. Always had this nagging feeling that something wasn't right, and now here we...
Made two small "old school" games. Each was a challenege to myself to create a game in one day. BugLander...
A little game I've been working on and off for a while now. Finally got some SFX in and am calling it done: Direct Link:...
I'm interested in this too. Couldn't find anything in the docs or quick search in this forum. Any word? Thanks
You could have a GUITexture of a disabled button under the button you want the ability to have disabled. When you want the GUIButton...
Do you have two colliders on that door?; thus both scripts would fire off the sound?
Nice! Found It. Though without your help, I don't think I would have. I got the three locks (??) to come up. But not anything after that....
I kinda liked the controls. They add a unique sense of style when you get the hang of them. Couldn't find that egg though. Found something...
Is there another resource for animation scripting? I am having a lot of trouble following the logic of some of the functions and some of the...
Thanks very much for the input, especially Omega. I've had a few people play SunPeople and experimented with many different ways to instruct the...
I have two projects in the works: People of the Sun, a monster of a project (for me) and my first in Unity. A strategy game that's been in the...
OnControllerControllerHit() ? Sorry, was that a misspelling or an undocumented feature...or did I miss something else entirely?
This never got a response, but I'd like to know as well: CharacterControllers vs CharacterController does not issue an OnControllerColliderHit() ?
The new Screen.lockCursor is nice, but I wish it was changed so that the mouse cursor was locked to the dimensions of the window and not the...
Error Message: m_MonoRefCount != 0 Is there anything I can do to debug something like this? Thanks G
I ran into somethng familiar, perhaps you are seeing the same thing. What could be happening is that you are basing your camera's up direction...