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Yeah It might be worth a try and as I have realized it won't be necessary to get down to item level. Subgroups might be enough and that will...
The player will not be able to create any type of item-trees at runtime, it will be a pure design feature. There is gonna be alot of items. Lets...
I need to know if an container/chest ingame can store a specific item the player want to store. You should be able to set the container to hold a...
Any ideas anyone?
The first image is how it is now. Thats how I want it, but with a shader instead of lots of gameobject and sprite renderers. The dead horses are...
I'm trying to add grass to my 2d tiles on a tilemap. My first attempt was to use 3 sprite renderers and position them with different...
@larsbertram1 Thanks for your fast support! But I think I've found the "problem". I played with some values on the water shader and found out that...
I have 0 experience with shader programming so this might be what you said, but in other words. Enviro is using some sort of cookie created from...
All settings is as it should be, I'll hope. Advanced deferred fog, DeferredFog.cs is updated and WaterSetup is set to Enviro. I made some tests,...
I am running this in deferred rendering with Enviro and NGSS 2 and just noticed that the objects below the surface is really visible when there is...
I really can't get that to work. It works but I don not get anything from it, or maybe I'm doing it wrong. What I need is something that I can...
Thanks for the fast answer! But sorry I don't understand the last part. Do you mean like this, if directional force is the players Input?...
Been trying for a while now to find a way to detect when the player is diagonally acending a slope. I really can't figure out how to do it. One...
OK! Thanks! I kind of was on the "right" track then. I'll try and experiment some with that.
I got this FPS project where the player turns to a ragdoll when he get hit by an object, and then fall to the ground. How do I apply sound to the...
That is true and exaclty what I need (I think)! :) I am trying to get the Realtime GI lightmap but I can't find it. This might be totaly wrong but...
Is there any way to access shadows from a realtime directional light? I would like to get the world positions of areas in shadow on a terrain. I...
In the thread APSchmidt linked they talked about some trouble with the new Unity packages and VS 2017/2019. One way to "make it work" is to use...
The thing I'm trying to do is to use the rotation of the sun as time/clock. This seems to be working. Thanks for the help! float direction=...
I got a dot product that ranges from - 1 to 1. I need it to be 0-360 degrees and when hitting 360 it should be reset to 0. The closest thing I got...