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We have the same problem. Our project was fine last year on Unity 2017.4.32. Upgraded to Unity 2017.4.36 last week and the empty console error...
We just updated to 2.0 and baffled why the step back in UX design. It felt way more smoother experience updating Unity in previous versions. Seems...
I've upgraded to IOS Native and currently going through the process of updating my code. I was looking around in the documentation and couldn't...
@protopop huge thanks for the info! When we did the first adjustments for the iPhone X, DeviceGeneration came up in the research. I didn't know...
Rather than create a new thread, this is query about the new iPhones coming out in relation to Unity. We're almost ready to submit to Apple and...
@Brathnann we don't allow players to skip the videos until after 90 seconds (if the video lasts for that long). We want them to be a little bit...
Hi, Rather than create a new thread, I'll just tag on some feedback for Playable Ads as it's related. Essentially we've turned them off due to...
Thank you @Dmitriy-Yukhanov that's sounds great :) Also...I wasn't expecting a reply until at least Monday, so do please take the rest of the...
Hi Dmitriy :) I've just been playing around with the TimeCheatingDetector in the context of a 'Daily Gift for a mobile game'. I found the...
@DominoOne Just double checked, but as I thought they're not set as Mip Maps. From what I can tell with just playing with it now, when our small...
Hi @DominoOne We've just updated our version of the Alpha Mask plugin from 1.71 to 2.1 and experience a slightly different behaviour. We have a...
@Ramsdal @recon0303 @AlexRay I nearly had a heart attack when I saw it was deprecated. However I read this below on the last page of the Ultimate...
Hi @moltow , apologies, I thought I had alerts setup on this thread for any replies. I submitted it as a bug and it was replicated on their end....
I've submitted a bug report after producing a test file which replicates the problem. Hopefully it will be fixed or someone kindly shows me that...
It occurred to me while walking away from the computer, that the UnityEngine may be complaining about the part of the tile map functionality which...
Hi, We are using the Tilemap functionality as grids for a puzzle game. We have over 200 levels and made each tilemap a prefab which we...
Apologies ZimM, it was a solution to our particular masking requirement - effectively masking a hole in a flat colour image and have the mask...
I had this problem and MrPacoGP has the a solution which works (thanks!) However rather than exporting with a bad package name, just go to the...
OK, think I found a solution to my own question. I was expecting a noticeable seam between the masked hole and feathered image, but it seems to be...
Hi, I've just tried out the new Sprite Mask and loved it's easy workflow. However I couldn't seem to make it do a nice feathered mask? Is this...