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I'm implementing async scene loading in my main menu, doing this:...
I gave it a look, but then I wondered how difficult it would be to implement it myself. My naive prototype is something like public void...
If I use JsonUtility.ToJson on a ScriptableObject that references another object ("B"), then B is being represented as "instanceID": 12345. Is...
I saw the original project selection screen (with successful login) after I clicked "Create account". When I started a project, the editor told me...
When I click to login a new tab opens in my browser, then Unity Hub waits and waits and waits, then writes: "Something went wrong. Please sign in...
Unless it's "CEO fired immediately, all changes reverted 100%. We are deeply sorry. We will bring back the concept of eternal TOS", then I don't...
This. Sadly this stunt will probably produce some income as many studios can't switch engines mid-project. The increased income will probably...
But how do you know that Unity's management won't simply change the EULA retroactively? Maybe they'll demand that you have to pay an installation...
I've downloaded a bunch of cool assets which came with demo scenes that brought their own textures, sprites, materials and so on. Is there a way...
Works really well. Thanks a lot.
Oh! I didn't even realize that things like material settings are NOT written to their files immediately and only get written when the scene is...
Now I understand. I first thought you meant assets (as in Asset store, like prefabs, materials and so on) and I didn't think of the .asset file...
Maybe I'm confused or it's a typo. When I'm running my game in the editor and I'm changing values of my prefabs, materials, and others, then it's...
I've been the Unity howtos and read that you can use Instances of ScriptableObjects to store values (like player HP)....
Where would I put it? I have only a very rudimentary understanding of editor programming.
Let's say I have a game that has 10 different menus, which are rarely open, would you: Have these menus and their logic be part of their...
I'm still experiencing this problem. Has anyone found a solution?
Is there a way to have a border around an Image with "Preserve Aspect"? The "Preserve Aspect" option of an Image changes it's display (not the...
Thanks.
Thanks for clearing that up. I wish Unity would provide a SetActiveToggle method for gameobjects. It's such a common requirement for basic UI...