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OK, I figured out the problem. I guess since I didn't find anything when I did a search that other people haven't had this problem. To figure it...
Anybody have this happen to them? Seeing that 2022 went to LTS status today I tried updating a project from 2021 version to 2022. Most things seem...
They closed the bug with the resolution : wont fix. (Note: I still see the error messages pop up randomly)
I just started seeing this. I am using Unity 2021.3.2f1. I gather this can be related to what USB devices are connected; I have a USB MIDI...
Thanks! I would never have noticed the theme buried in that sub-menu. I did plow ahead with the tutorial and at some point (I'm not sure when) a...
I am trying to learn UI Toolkit. I thought I'd start out by following the Unity manual section "Creating your first runtime UI." I created a new...
I just starting seeing this yesterday. I submitted two different iOS apps built with Unity for TestFlight. App Store Connect accepted the binaries...
I went back to 4.6.1 and was able to get my work done with no further issues. Guess I'll just have to wait on upgrading to 4.6.2. If it adds any...
I had the exact same thing happen to me. I upgraded Unity to 4.6.2 this morning and now the editor crashes the second time I hit the Run button....
OK, I did finally fix this, but I can't say that I really pinpointed the source of the problem. I will post what I did figure out so that if...
I noticed yesterday that I can't edit material properties in one of my projects any longer. I click on the spherical graphic on the left side of...
I figured this out; due to my own stupidity as one might have guessed. Even thought it's kind of embarrassing, I'm posting this in case anyone...
I must have made a mistake when I checked those Input calls. After I wrote a script based on GetKeyUp and GetKeyDown, I discovered that GetKeyUp...
Just a quick update: Input.GetAxisRaw -- same problem. Input.GetKey -- same problem. However, Input.GetKeyDown and Input.GetKeyUp seem to work....
Thanks for the suggestion. I haven't tried those yet. I will definitely if I can't get the Input.GetAxis problem resolved. I put print statements...
This question was asked by somebody on Unity Answers quite a while ago but it never got a real answer, and at any rate it was apparently fixed but...
> sorry for the inconvenience about the handling of animations. I think the code I sent to Lars Steenhoff wasn't related to this issue, >...
> I put the animations on the new parent and it works for me, even with the hoMove. This was the first thing that I tried and it didn't work for...
I'd like to revisit a problem that was discussed here back in February as I didn't find the reply completely satisfactory. I'm referring to the...
Try overriding FixedUpdate and putting your code there instead of Update.