A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey there, thanks for the details. Without being able to profile your project to confirm there are a couple of things that could be at play here:...
It's difficult to diagnose this problem from the info given. Are you using audio mixers? If so I would check what is happening with any master...
Investigating, but in the meantime, if you: 1) delete the MasterAudio GO, then enter playmode, it will work. 2) Exit playmode. 3) Undo, restoring...
Yes, this is being considered currently also. We want to fix initialisation at the same time as we fix memory handling. The original idea with not...
Everyone, we are thinking of changing the channel configuration from interleaved samples in the buffer to separate mono streams. Stereo would...
Hey yeah we are aware of the issue, due to some changes with internal safety checks in the engine. Will address asap.
Yes, sample providers currently have a basic implementation that does not support other types of input. We are in the process of re-working them...
@Lanre If you would prefer to use the system timestamp, have you tried calling the system time query (pinvoke) directly from inside an...
Hey, 1) When the audio thread (the one coming from the OS asking for samples) wakes up and fires off a mix, we increment an integer by the number...
OK so technically what is happening here is that codec pool resources and other bits and pieces are allocated lazily on need. Unfortunately, when...
ADX2 is an audio middleware solution. AudioMixer is a way of mastering signal flow from AudioSources. What are you trying to ask here?
Keijiro's version works by playing short chunks of audio at standard pitch wherever the cursor is scrubbed to. As you scrub, it just keeps...
Are you streaming from WWW?
Nothing has changed with playback behaviour. It will not change how anything sounds in your game. Its simply a UI representation fix. Why would...
I assume you guys mean between 2 different AudioGroups. Transitions of volumes of AudioGroups just go from A to B. But you are asking for a...
[ATTACH] Plus associated API. On its way. Cheers
Are you saying that changing the audioclip makes the problem go away?
But yes, could you send through the dmp file so that we can see whats happening a bit closer. Cheers
Yeh the gameobject is being disabled. I assume this is happening in the fabric system and how they pool gameobjects. The stack at freeze time...
The main thread is doing normal operations. disabling an audiosource releases the sound engine resources it controls. This is normal, and is...