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Apologize for that. We have to publish the app by January 15th, so it was really urgent. I tackled this issue differently. I have two separate...
Hi, I want to start XR manually at runtime, so I unchecked "Initialize XR on Startup". Downloaded the sample scenes from Github:...
If someone is looking for a solution, take a look at these two repos. https://github.com/dinhonms/Lab-Unity-App...
Hi, I am working on an iOS plugin. Communicating from Unity to iOS Swift was not hard, but the reverse is complicated. However, when I calculate...
Any updates on this? I was trying to do something similar.
Your plugin is working in my URP project now. However, I had to enable HDRP. My Android app size went from 60 mb to 400 mb. And it builds forever...
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Even then, none of the sample scenes are working. All of them contain that pink material at runtime: [ATTACH]
They are already installed: [ATTACH] [ATTACH] I followed these five steps that you listed: "1. Delete your existing Deckard Chromakey folder...
I am using Unity 2021.2.8f1 (URP). I followed all the steps described above, but the materials are pink: [ATTACH] How am I supposed to fix it?...
I tried setting the anchors after translating and scaling at runtime in this fashion: void AnchorAroundObject() { var...
@Kurt-Dekker thanks for replying. Your code seems to work OK when we do not touch the anchored UI at runtime (when UI is static in other words)....
I am trying to maximize and center a Panel with top offset = 100, and bottom offset = 500. In other words, it's my way of making the Panel...
How can I connect image/video sequences and audio files to be able to export a video? Is screen recording the only route, meaning that I have to...
I used AR Foundation just for ground plane detection and 3D model placement. Our app was rejected, and this is what Apple says: "During review, we...
The latest AR Foundation Package does not work with IL2CPP on Unity 2019.2. Steps: 1) Download the AR Foundation Samples package through this...
Hello. Occlusion does not work in AR Kit and AR Core if that's what you are asking. In other words, real life objects are always behind the AR...
If you guys are struggling to use baked Game Objects, it's straightforward. Just change the placement script to set inactive game objects as...
I wonder which one is better in your case, 1.4 or 1.5? I have one more recommendation, but it might be very time consuming. You could try updating...
I think the issue with AR Foundation 1.0.0-preview 1.9 is the addition of the new Camera API. I don't think that they synced everything properly...