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You are a LIFE SAVER!! This had never happened to me, but for some reason I got this error right away after I switched to an Android build for the...
I've found a pretty good and simple solution I think, that completely worked for me. I basically duplicated all my scene objects with textures,...
I have a scene with a terrain and painted textures. I found out that if I replaced the normal map slot with a heightmap texture, it gave a really...
Fantastic! Thank you!
I just recently moved my project to 2020.3.19f1 as well, but I am using Xcode 12.5.1. I only have tested on iOS 14, and it is fine. I have not...
If you want the colliders to be the a size proportional to the camera, you just do it as such. // this would make it 25% of the camera size all...
Thank you. Just letting you know, I have already went ahead and downgraded my project to work on 2020.3.9f. So no need to rush on my account now....
Hi, so to make a score screen, you do these things: 1. Create a Canvas. Right-click Hierarchy, and select UI -> Canvas 2. Create a Text object...
Uploading an app to the iOS App Store on my Apple Silicon mac using 2021.2.0b14 generates an "Invalid Binary" status for my app. I recently ran...
Ok, I got it working. I'm not exactly sure what the issue was, and I'm not sure if I even needed to do anything extra, but my steps were: -...
Hmm I looked around, and it said .NET6 Preview 7 is already the backend for the C# extension for VS Code...
Just downloaded and installed 2021.2.b Apple Silicon, and it seems to work. However, I was not able to get Auto Complete in VS Code working. I...
Perfect!! Autocomplete working now!
Same here, vastly faster improvements on Xcode, about x2 faster. But compiling and exporting to Xcode from Unity is almost the same speed as my...
Ahh thanks. Better late than never! Appreciate the info!
Perfect! Any ETA on this?? I'm putting out a YouTube video to compare development performances on different Apple machines. If the Apple Silicon...
Hey, does anyone know if Unity plans on making the Editor a Universal app (native Apple Silicon support) in the future? I've done some compile...
I installed 1.0.1 from the Package Manager, and followed directions to create a Vertex Color material from the shader, and it doesn't let me...