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That's different that what I first imagined: some clever bucket-sorting of triangles by camera-relevant features like yaw/pitch/position/size to...
You could access the value directly, just beware it won't have multiediting and undo (unless you make something like that yourself) //in your...
NVM.
Still on 3.5.7f6 ...
You want to register the other script to the FingerTap event: void OnEnable() { FingerGestures.OnFingerTap +=...
Since updating for the new version (2013-02-02), xCode building fails. What am I doing wrong?
http://unity3d.com/unity/engine/programming
Hey, I'm a designer (also programmer and artist). Challenge Accepted! Make the time line a wave-like line, where when it's lower the time scale...
Space Invaders. It'll teach you many things about how stuff works and interacts to create gameplay in Unity.
Is it mostly about programming, so can alpha prototypes can participate? Will it affect much the judgement? And can games be pitched to publishers...
I'm having a similar problem, Unity won't crash in iPhone, but it won't load scene 0 or any scene, just stay black and do nothing in iOS.
Make sure that the object using that script is in the right position, because it's instantiating the projectile at his same position and rotation.
You can search for the object that's inside in the same way: Find("FPControllerCamera") or such.
Call another function to do it. But make sure the coroutine isn't being called every frame.
LevelMaster.js var myInstance : LevelMaster; function Start () { myInstance = gameObject.GetComponent.<LevelMaster>(); } public static...
Have you tried 3 passes for that cloth? Cull Front -> Unlit Cull Back -> Unlit Cull Off -> Shadow/Light for both sides
I have a different problem, My game uses native physics with rigidbodies, so Time.timeScale is the only way I can pause everything. I also had...
What's 'hit'? The last object you killed? if (hit.gameObject.tag == "worm") Application.LoadLevel("yourLevelName") A boolean value? if...
have you tried storing the info in another variable just to check? isInSmallTrigger = false;
I'm having the same problem all day and can't make it work in any way. It's hasr not to see this: (In the XZ plane) Zero to A = 90 degrees...