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Deleting the contents does not stop the log file from growing, as Unity zeros out the memory and appends internally. So if you use the above...
The Google Doc references "Advanced Packed Content Group" which appears to allow customization of the load method. However, with version...
Yep, I get that -- but because the entire "default functionality" must be copy/pasted into such a function, it means if you ever upgrade the base...
@JoshPeterson I have the same issue, and it persists on the current 2017.2beta despite what you said about it being fixed. Like others, the AOT...
Whoops, sorry about the gist. For some reason I was thinking this asset was publicly viewable anyways. While I agree with you that a custom...
Thanks @tonic ! I did verify that my fix works by observing my "Macintosh Intel 10.2" platform in Google Analytics. I also have another fix: I...
@tonic First, thanks for the effective plugin; it's been producing good data. However I've also had the same problem re: headers. I don't think...
If you're just looking to support Retina builds, this worked perfectly for me: https://www.assetstore.unity3d.com/en/#!/content/74306 If you...
I'm having trouble with this, too. Did you ever find a solution?
I'm trying to decide the best unity project architecture for my game. The server is a Linux build deployed via EC2. The clients are built for...
I have a very simple 64x64 (white) rounded rectangle sprite (rounded.png): [ATTACH] I simply wish to create a button using an Image + Outline:...
After running an test from the "Editor Tests" window in Unity 5.4.x (OSX), the window is frozen ("spinning beach ball" in OSX parlance). Looking...
I have indeed read that page, but I remain confused. Specifically, the page which defines a Plugin states: In Unity, you normally use scripts to...
I've been wondering about this! Especially the exact semantics of what constitutes a "plugin." Is any asset downloaded from the store a Plugin? I...
Ah-hah! A .dll had snuck its way into the root, outside the Plugins folder. Moving it sped things up a LOT. One point of clarification: I have...
Thanks for the insight, Baste! Glad to know that the compiler is taking care of assets & includes intelligently. I'm using C#, not UnityScript....
I've been working on my game for about 6 months now and the Unity interface has started to crawl. It takes a good 1-2 minutes on my MacBook Pro...
Hi! Thanks for the great plugin. Unfortunately, I've run into two problems which make it not work in my project: 1) When I change the material on...
Ah! I thought that the IsoCollider would provide the `OnMouse___` functions, but I see that I needed to add a 2d box collider w/ a trigger...
It turns out the materials were creating friction =P