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Well, it seems there was a whitespace after my app id. I trimmed the extra space on line 22 and that seems to have done the trick.
this is the referenced line. I don't know how to interpret that
I've had google play game services working in my project for sometime now. Today I added in the facebook sdk package from the assets store and...
I have some odd behavior I don't quite understand when using Google Play Game Services. When Authenticate is called, I get two dialogue prompts...
There are many very very easy ways to have the door open. You could have a larger secondary collider for the door or have an invisible box near...
I am using the "Minimal " example from the official Google Play Games Services unity plugin github repo found here. When you first launch the app...
http://answers.unity3d.com/questions/1248166/serialized-class-to-google-games-services-cloud-sa.html "This post is currently awaiting moderation....
Why not put this on the asset store?
Ori is A 3d model rendered out in orthographic projection and animated as a 2d/3d hybrid. Just in case anyone else ends up here like i did when...
I finally fixed the issue in case anyone else ends up here. I changed the line Ray sightRay = new Ray (transform.position,...
Hmmm, im not getting a NullReferenceException. Is there anything inside the standard asset Fps-controller that it could be hitting? Here's a...
I pasted the wrong drawray in the snippet by mistake. Still, I have the hiders set to wave when they are hit, the animation will not play until...
I'm making a basic hide-and-seek like game. I have a seeker that fires rays at hiders, when the ray hits the hider they are found. Currently i...