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Thank you Xaron!!! Thanks to this tip, I can now close Unity with all my prefabs saved. (Previously, I would kill Unity and found that prefab...
I have create a mini-project demonstrating the problem. Just press run and click the left mouse button on/off. The error message will show up in...
More info: the problem only occurs if both layers use the same animation for the same state. Removing the animation from the sync'ed layer, there...
I have a Controller with 2 Layers, replicating the same state machines and animations (they just have different Masks). As the machines got...
Just noticed this module on the Asset Store: http://u3d.as/content/different-methods/uni-web/1Cw But honestly, it feels unfair and stupid to...
So after paying for my Pro license, I should also pay for getting it to stop crashing on Linux?? Hmmm...
I just wanted to say: Thank you for the legendary Unity Support!! Why don't you just go ahead and close this forum, it'll save everyone's time.
If you want to force people into using the WWW class, can you please make it more complete? Here's a typical example of limitation: Checking a...
I am using Unity 4.0, and noticed a very strange RPC bug today: When running a server client on the same PC, sending an RPCMode.Server from...
For other people interested in the matter, here is a copy of the editor class I wrote based on BPPHarv's suggestion. You simply need to have...
Oh I see! That's a pretty good idea actually. I think I can see how I could make this work... thanks for the tip! But still: Unity should...
I agree, but why on earth doesn't Unity offer such basic functionality out-of-the-box? The system you suggest is workable when dealing with a...
Hey Guys, I built a linux stand-alone from windows, and then tested it in Ubuntu 12.x (running directly, not through a VM). The game starts...
I am coming back to this thread, because the matter is still not resolved. I found out that .GetHashCode() returns a different value on each...
Come'on... someone!?!
I am currently trying to get the code working well in all scenarios (smooth mvt, sudden mvt). When I have an acceptable solution, I'd like to...
I really do need an answer to this question... please! :-s
I have been working more on the code since I posted the snippets, and implemented the tick rate. I have now mostly jerk free movements, but my FPS...
I have setup several servers in -batchmode, and they regularly send information to a website by XMLRPC (IP, Port, Name, Scene...). On the website...
AH... AH! I did want to use the WWW class, but...: (1) It does not offer the ability to check file size, it immediately starts downloading....