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Thanks, fantastic video!
I have to ask since this is on topic of the Mono Runtime. Is InternalCall open to Unity Game Developers to use to speed up native C++ libraries?...
Good EFFING GRIEF, I swear more issues around "Well if it ain't in the Resources folder...it ain't in the build...trolololololol" I just moved...
How would I go about all of that. I can remove DX9 from target platforms but idk if I really want to do that. I had all of this working just...
Any idea what this is caused by? Shader error in 'Standard': Invalid const register num: 32. Max allowed is 31. at...
I see, thank you for your response. So any animation to a light would just have to happen in C# script then. GPU vs CPU calculation really makes...
I've been looking around at Day and Night Cycles in Unity and they all seem very intuitive. I got one working using C# to rotate my Sun and Moon...
I'll give it a try with some lights. Will post results as soon as I can And yes I did realize that you need not use -force-glcore anymore. I've...
I have a bootstrap level that loads in a Canvas which contains all of my menus. I has a single script that tracks what scene has been loaded and...
I'm using Unity on Windows 10 with cmd line arguments to -force-glcore And this was working fine all last night and this morning, but once I...
I'm running on Windows 10 using command lines to force OpenGL Core mode, and YES this is necessary for me because I'm porting this game to Linux...