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I wonder why Unity added a branch deletion dialog even they know the branches can't be deleted? [ATTACH]
https://docs.unity3d.com/Manual/xr-plugin-management.html
Oh Thank you, I got it worked!
I'm using Quest 2 with SteamVR via SteamVR Link, do I need to setup controller profiles first?
Do you mean that I need to setup controller profiles first?
sorry, another screenshot is here [ATTACH]
I tested with new project and XR Interaction Toolkit 2.3.2, it also doesn't work in Unity 2021 LTS [ATTACH]
In Unity 2020 LTS, I can run VR in Quest 2 from Unity Editor with OpenVR and Steam Link But in 2022 LTS, controllers are not tracked, (both...
Hi mtschoen, Sorry, I don't see the Post New Thread button in the your link, can I post it in https://forum.unity.com/forums/vr.160/ ? Thank you
Hi mtschoen, I think that's general XR issue, I'll post it on the link you provided. Thank you
In 2020 LTS, I can run VR in Quest 2 from Unity Editor with OpenVR and Steam Link But in 2022 LTS, controllers are not tracked, only HMD can be...
Hi, I'm trying this https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples I use "Complete XR Origin Set Up" prefab and I want to...
Does "directory" argument in FileBrowser.OpenSingleFile work? I tried to pass directory like "E:/UnityProjects" but it always use the folder...
Finally solved this. It is becuase we didn't put CameraRig in the scene :(
anybody can help? Thanks
Hi, One of our player got an issue that the game hangs (not responding in Windows task manager) if SteamVR is already running, but the game works...
Hi Edy, Thanks for your suggestion. We tried Spring Joint but it turns out that it doesn't meet our expectation when the green cube is not...
Hi, We tried to use Fixed Joint between a cube and the VR controller, we found that if the cube is blocked by other obstacles and the controller...
Just updated RemoteSettings to version 0.1.7, the ForceUpdate() is unavailable, is it removed?
Hi Greenwar, I found a problem about exporting unity package with collision reaction. When I export the unity package from a project then import...