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Hey Rus. I've been using "nested" sorting groups . I have characters made up of several pieces (arms, body, head etc.) in a sorting group called...
How long does it take for that to go through? I just tried it today and still no luck and the same error. Thanks.
I recently got a new machine and was able to download my project from Collab with no issues. Now, I can't upload any new changes at all. It fails...
Bump on this. I keep getting it on minor code changes or any asset change (like deleting a file). It's really cutting into my time now.
[IMG] I keep getting this any time I make any change to my scripts. Doesn't matter which script, any will trigger it. It then changes to "Writing...
I never thought of doing this. Very handy, especially fun for letting the user take a screenshot of a character in a pose.
I've been using Anima2D for over a year now and seeing this makes me very excited. If you guys can pull off features proposed in Phase 2 I'd...
Hi Stephan, Sorry to post again asking about the same issue but has the rect transform prefab issue been patched? I'm using the Unity 2017.3.1f1...
Thanks, Stephan. I have got a workaround. It's a horrible workaround but I found it (the bug) was only affecting the first text object in the...
Don't do this ^ I have got a workaround. It's a horrible workaround but I found it (the bug) was only affecting the first text object in the...
I didn't want to directly ask in this thread but after searching I've not found an answer. What is up with the bug on text moving when hitting...
Just wondering - how come any prefab of a spritemesh just has textures all messed up? Is it possible to fix this or extend the editor preview GUI...
I recently updated to Unity 2017.1 and I cannot add any new sprite meshes to the scenes (old ones are fine). For whatever reason, it adds it as a...
EDIT: Sorry, I found the package in here that worked. https://drive.google.com/file/d/0B1iR_Z6pySn2aXg1SkIxc3Bmc3c/view Original Post: I...
This is probably a silly question but what's the way to get a single reference to the material on a SpriteMeshInstance rather than a shared...
I think the History feature is a great idea. Favorites will be handy when working with big scenes but it seems a bit difficult to use in it's...
Basic question but how do I change the color of the skinned sprite mesh? I tried passing in the render, grabbing the material and setting the...