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Hi! I've made a character customization system where the player can press left and right arrows and change the appearance of the player. But i...
Hello! My leaves turn white in the sunlight. Im using HDRP and the trees from book of the dead. Subsurface scattering is turned off. [IMG]
Hi! When i test my game in the editor and PC build it works just fine. But when i build the game to WebGL the objects that i instatiate doesnt...
After some more research i found out that smoothdamp was the way to go!
I want smoothing at the last few seconds, so when float1 is almost the same as float2 it slows down
PlayerTemperature = Mathf.SmoothStep(PlayerTemperature,heat.Temperature, 4); Can change it to a float if needed doesnt really matter.
Hi, Im trying to create so a int lerps smoothly to another int but when its close to the same value it slows down. Say Int1 is 0 and Int2 is 37 i...
Oh thank you! yeah i rebaked it and it works!
Well i disabled the occlusion culling and it dissapeard :/
Hi! Im got this weird bug in the editor scene and also in the game scene but not as noticable. Objects dissapear almost like occlusion culling but...
Hi! I have a main object(player) With 4 child weapons, each weapon have its own animation controller. Whats the best way to sync each controller?
So apparently the new terrain system is still very glitchy? Is there anyway to fix this? This is what happends when i save my Scene: After Save:...
okay so this isnt easy with photon aswell? They dont have any like built in feature?
Hi! Im working on a project to learn some C# unet. I want to create a spawn system that gives each player their own island, and other people can...
ok any tips on how to check the distance? :P not so good here
How do i check if my player is NOT inside the Physics.OverlapSphere Radius? i can only make it work when im inside the raidus?? aggroLayerMask is...
and also say the first instantiated object gets put like 2(meters?) down, the second goes 2.5 and the third goes 3(meter?) so for each item it...
its a prefab with this scrip on it: public Item ItemDrop { get; set; } public override void Interact() {...
Im instantiating an object when the enemy dies, but the object im instantiating spawns like 2(meters?) down? this is the instantiate code:...
Yeah i cant find any errors or so, but i get like 20 fps on the phone