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Couple more questions - 1. *Keep in mind my gameobject is not grounded this whole time. I purchased the PathMagic asset (incredible) and it has...
Quick question. My game is going to have a lot of flying creatures - does this collider and overlap setup look OK? Your collider resizing alone...
Sure that would be cool! I've attached a new version with some instructions in it and had to fix a mistake. The script is fully tested now. If...
Got tired of working on my game tonight so I wrote up a good starter driver for 2D and 2.5D to save other platform creators some time. It's set...
On the topic of flying and jumps, what do you think of including a bit on double jumps in the next manual version? Specifically, you need to clear...
You're correct that I'm pressing the forward key. Just figured I'd ask since it will look awkward to players. A fun "bug" to mess with, I suppose....
I actually purchased motion controller and reviewed already, a really good one! Just how big an impact will this have? Using transforms for the...
Hi again, thanks for all your help. I went with another controller and ended up using this one. Now that I have a clue what I'm doing, holy crap...
Hi Alex, A great improvement to your tutorial would be to simply use the demo scene and display the inspector while the globe is selected. Your...
Ahhh so glad you got back to me tonight. Thank you! Working perfectly and thanks for the explanation. That paired with the math gives me a...
Input is controlled by Rewired. Code below shows I did that correctly. I also double checked my mapping on the axes and it's how it should be....
Alright, thank you. Wanted to read it at work today haha. I ended up putting the classes on a USB. Looking through the actor controller class,...
Do you have the API documentation available anywhere?
Is it possible to use legacy animations for motions? I currently have like 4 legacy animations (marked as legacy), but if the character has an...