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All I did, was add the 'gz' to the end of the files there in bold, I made no other changes anywhere. This worked for me. Im on a fairly common...
um. you should read the documentation. Start with Input.GetKey much of your trouble may be solved there, but you really need to get used to the...
long requested. its easier to just make your game 3d and use an orthographic camera and lock rotation on axis' you dont use
any chance there will be a more public Beta for Personal Edition users? something Im working on right now would greatly benefit from the Sprite...
fascinating, Im surprised there isn't greater discussion. Id be interested in the data on which threads gained collaborators and which ones...
WIP This is a project Im doing as part of my masters work at my University. Im giving the software to my department when I leave for further work...
Im building all of my controls nativly in unity using the recommended protocols described in the documentation....
I have a Magnovox '40ME324V', a 40" 120Hz 1080p tv. I am using the shield android tv console as my development platform. It functions as both dev...
ok, so I was able to get the controller working. I implemented the 'back' button to exit my demo. I also got the dpad working. The documentation...
so I picked up the Shield Pro 500 GB model on launch day. Within 12 hours I was able to, unpack and setup install unity install visual studio...
look up A* (A Star) its a very old, tried and true pathfinding algorythm.
I had trouble getting it to work at first, but it does work.
ok I tried this again and it works. Im not sure what the conflict was but for 2 day I could not get this to function. now it does. If I figure out...
I just put your script on a sprite with a Box Collder 2D and it doesnt work. BoxCollider2D does not function with raycasts or the mouse events....
you can place by units using the CTRL key (on win) so if you make your sprites to match they will line up. you can the make your colliders however...
about half my designs are 2d (at least in nature) I havent been this excited about game design in ages!
I second the desire for tilemaps
you can use a BoxCollider, not a 2DBoxCollider, a regular one, under physics, not physics2D and get the events and click handling to work. its...
google data structures and algorithms also, design patterns basically, searches, sorts, buffers, graphs, heaps, stacks, queues and other...
I am working on Orchid, a Data Structures and Algorithms package for unity. Most of the more advanced programmers will find it superfluous, but I...