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This shader excerpt will work fine for raymarching within a box with an orthographic/perspective camera (tested in legacy). Hope it help others......
It seems I run into an issue using the triplanar sampler node together with a texture array on HDRP 7.4.1. The console tells me: unrecognized...
Any updates regarding the missing Sampler State feature?
"does anybody now how to render motion vectors for meshes drawn using Graphics.DrawMeshInstancedIndirect()?" I would love to know this too. When...
Thanks for sharing your work Rizu :D Just installed your repo in a fresh 2019.2 install with the 6.1 hd pipeline and everything works fine. Btw. I...
Hi, I added the missing part to Kritoas shader. Billboard alignment should work fine in VR now :D (As far as possible) You can find the complete...
Looks really handy. Just what I need to trigger some UI stuff. I started yesterday to implement some UI code for the Vive controller. Your...
I worked on a Libretro Unity VR frontend last year: [MEDIA] It features NES,SNES, GBA & Megadrive emulation. It's pretty basic and...