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Unfortunately according to this issue resolution it would seem that the original lefteye / righteye targeting capability is not going to be...
I've used this approach for some time now but the issue is that when using URP the only choices for Target Eye are "None" or "Both" and when using...
This was opened in the Issue Tracker as issue ID 1289691 and resolved as "By Design".
I'd seen other forum posts that suggested modifying InputSystem itself but I'm really trying to avoid having to do that as it will most likely...
I'm creating a custom InputDevice subclass and I need to be able to configure it using InputDevice.canRunInBackground as described in the...
I'm attempting to create an application which can display both in a HMD and also on a 3D monitor in side by side (SBS) mode. My intent is for...
I have a solution in this post
I think I've found a solution based on per-assembly rsp files based on this thread. I created a folder in Assets called 3rdparty and put my...
I'm already using a native rendering plugin in my application and I'm not sure there's any way to insure the order of the plugin callbacks but...
I understand your opinion but I'd like to respectfully suggest that this thread be kept to answering the OP's question. I've found similar threads...
I'm also interested in a solution for this
+1; I'm trying to enforce no warnings on my code but I don't want to address warnings in third party code (nor do I want to modify it with pragmas)
I'd really like to be able to disable compiler warnings for certain directories.
Thanks so much for sharing this; I'm having the exact same issue and although I haven't found a solution either your post has really helped me...
Yes exactly, I'm struggling to do after action review because the logs generated by builds aren't timestamped.
I'd really like to be able to get timestamped player.log output. I found a post on the wishlist forum but it's eight years old and it seems to be...
A custom launcher with the command line option to name the file works but it's extra baggage that needs to be packaged and ultimately the user...
Unfortunately it seems this is still an issue with more modern versions of Unity & Windows MR:...
I created a git clone and was able to teleport with the touchpad and bring up the menu with the menu button (the one with the three dashes on it)....
Good news, Unity Native Tool can unload rendering plugins!