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oh man you are amazing thank you @Baroni I will try this tonight, but this makes so much more sense to me. SWS is a great tool, and after...
@Baroni Hi, pretty new to programming and that's why confused with events. I know it's pretty much the same as subscribing to events with the new...
So yes I fixed it and that was the problem: My player character controller script was too bloated and my mistake was to think I should do all...
no idea what a manager class is, and I can/will google it but do you have an article/link/video that maybe describes that in more detail (I'm...
Thanks Brathnann, So yeah I thought I'd have to do this as a work-around: [SerializeField] GameObject[] paintingVolumes; and in Start()...
Since no one is replying, should I maybe move the input event onHideUI to the script that's attached to the volume itself (so I don't need a...
So I think my problem stems from lacking a fundamental understanding in C# and probably inheritance (which I tbh don't really get yet). Sorry I'm...
I found the solution here: https://github.com/Demigiant/dotween/issues/59 I had to call DOTween.Clear(true); before I reloaded the scene, (it did...
Thank you so much, Kurt-Dekker for taking all this time to write up a very comprehensive response. I do really appreciate it. I will try to...
this is what i had on the UI gameobject that has all the text/canvasgroups as children public class DontDestroy : MonoBehaviour { public...
So I need a quick way to just reload the current scene with void onReloadScene(InputAction.CallbackContext context) { Scene scene =...
thank you so much, this was the solution to a problem I was stuck for a couple days. Really gotta learn these quaternions