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Completely my fault--posted in the wrong forum ;) Sorry for the confusion.
Post removed--wrong kit. Apologies for any confusion!
To follow up, unitychrism contacted me and helped me sort through the issue, demonstrating that I didn't configure my Cloud Build Plan...
So my build finally came through: 2 hours and 26 minutes after it was committed.
I have the opposite response to Patico's unfortunately...at this point, waiting for a Cloud build to be queued and processed is too much of an...
My win64 build target is set as Advanced Options->Development Builds->No Why does the resulting .zip file contain debug databases? In my case, it...
Seeing a lot of this myself: [Unity] Initialize engine version: 5.3.3f1 (910d71450a97) [Unity] -----CompilerOutput:-stdout--exitcode:...
Great catches--I would have *never* figured out the HouseHolder class that was needed! Works as advertised. Working on a solution now to get...
I've been using BestHTTP for a couple of weeks now, and really love the asset--it's great! Unfortunately, I'm new to both Unity and C# (lots of...
Sure enough, thanks! Interestingly, I didn't even need the lineValue[0].ToString()); portion, once it was cast to an object it worked perfectly!...
I'm trying to parse some JSON being returned from my server using the build in BestHTTP JSON parser, but I can't figure out how to parse the...
It definitely doesn't time out in the normal sense--I think based on what I saw that if it does get an IPv4 address back it attempts it, but if...
I wanted to give a heads up about an issue that I ran into for the last several hours setting up BestHTTP on a local dev environment with a...