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Not a bad idea, but first I would generelize where the pathfinding should be computed; i.e. define a set of pathfinding nodes preferably auto...
This?
But its not (that) complex at all, and in addition you will get unique flames for each e.g. torch with low computational costs.
I would use a procedural function (with pos and colour) to compute the fire in each frame, It would not look so artificial and not use much...
Do you mean head tracking? (camera fixed at eye position basically) or do you actually want to tilt your head to move forward for example?
Well thats a very shallow description, abs have MANY interesting properties not only for numbers.. just read this:...
well you could just go to deviantart and ask the creator (of an image you like) if you could use their picture for a game.
couldnt that be because universitys buy these courses in bulk for their students? (the number who bought it I mean)
If the game developers are competent and still want a really pretty game they should make it optional to have heavy graphics. Making it so more...
I would only consider making graphics heavy games on consoles where everyone can acess it. I think alianating fans because they cant affoard a...
Where in your code have you placed these if-statements? Where do you increment count?
Cool! If you want to implement a fun algorithm I recomend marching cubes. The result is usually pretty sweet.
I guess random would give a passable result in a more easily implemented way though ;)
He wanted to place them procedurally not randomly. I recomend a noise function to place them or even a simple Sine function curve just to start...
yeh do dem boids brah ;)
I did not mean A* and minmax were the same :) I meant if you do a pruning techinique you will need the data structures AND the pathfinding in...
Bubblesort is not... terrible but use the build in List.Sort for lists.
Scaling and transform are done with 2 separate matrices but you can bake them together without a problem. Rotating and translating can not be...
MinMax is pathfinding pruning. A* is just pathfinding but finding the right board state in say chess is done with pathfinding. Instead of...
If you are new to AI, I recommend first implementing something more simple like Dijkstra or more preferrably A* and when you understand that you...