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I have started a new project which uses Scriptable objects. When the game is loaded I want to find all the scriptable Objects and cache them...
The guy just trying to learn the very basics, he can worry about that much.. much later.
Yes! you can have as many as Resources folder as you want!, and they can have as many as subfolders as you want. I did not work with...
Yes?
If you want to load assets from code, you need to put all the assets you want to be able to load in a folder called "Resources".(You need to...
Okay, here is the bug number 887853
Just realized the first error tells you to try and build in development mode for more information, here is the first error I get when I try to...
Still the same, it gets stuck when the compiler gets to "Converting managed assemblies to C++" and then I get an error saying il2cpp.exe has...
Just want to add that i also get this error when trying to build an empty project
I posted them here http://answers.unity3d.com/questions/1306480/getting-errors-while-trying-to-build-for-webgl.html a while ago
I have searched the internet for solutions just to find out there are out with this problem but I couldn't find a solution.
Destroy simply just destroy a game object. In case you want to destroy the game object that is attached to this script you can just call...
I think the whole concept of turrets and TorrrectLoc class is kinda confusing. Does the Turret class inherit from Item? What the TurretLoc class...
public void UpdateWeaponModels() { foreach (Item x in inv.equippedItems) { foreach (TurretLoc tur in x.turrets)...
bf.serialize(data_file ,data);
Actually my game is in 2d for now. But I don't see much difference between 2d or 3d. I am kinda afraid to use the UI because I know it can give...
ericbegue already gave you a perfect explanation of when it's called. If what you are asking is what you should code inside it, I would say...
It does make a difference. Not long ago I was stuck with an error that couldn't figured out how to fix. After some debugging I manage to fix the...
Didn't test but try something like that: public class Script_teleporter : MonoBehaviour { public Transform Other; private void...
At first, OP tried to serialize a list of SO which he can not do. He just creates a new class which holds the same values of the scriptable object...