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Thanks ! I got it like that var splitPoint = message.IndexOf("display-name=", 1); var splitPoint2 =...
Hey thanks ! I'm not experimented in coding, But I found in the Twitch Doc those Regex Do you know How i could use them to extract what I need ?...
Hey, I need to extract the username of the player in that string. I need What I putted in Red How can I do that ?...
Hey, We want to make a Discord Log In for our game and check if the User have a Role on our Discord Server. Someone have an idea how to do that ?...
I tried all what you just said and the probleme is still there
Player RigidBody : [ATTACH] I use Cinemachine FreeLook component : [ATTACH][ATTACH] And the code of the movement : its called by a FixUpdate...
ohh sorry, I just change it to Unlisted
Hi, Im using Cinemachine to rotate the camera around the player. I'm also using a FixUpdate to move the Rigidbody of my Player. There is a video...
Hey I want to show in the Inspector the % value of the result of all the Probability that are added. I got it to work but I dont know how to move...
Awesome !! Thanks a lot :D
Hey, I need to calculate The direction of the player. right now im only using the Horizontal and Vertical Input, but now I want to use the Camera...
Sorry, I just found the Damping on the Rigs .. haha
Hey, I want to reduce the "lerp" smooth when the Camera is following the the target. Its way to long for my game and I didn't find a setting to...
Hey, Is it possible to create a ShaderGraph shader for Terrain ? if yes, How could I create a Blend mask to blend the textrures with my own...
I finally found it ! instead of destroying it, I'm setting it Inactive !! SetLabelState(LabelStates.Inactive); What you said about the label...
I'm trying to make it work with your system , but it doesn't seems to remove the label. I did remove my "Destroy" on the label and the dropped...
I need to update something in the label that are still visible and was colliding with the label that got destroyed. as soon as they are colliding...
I'm not Buying Asset pack to make my Game around it !! I'm buying them to speed up my development on some features that I'm not comfortable doing....
Soo, as I can see , I need to call UnsubscribeEvents() on LabelEvents.cs I'm currently doing it before destroying the label, and I still got this...