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hey thank you. I will try that out! There is currently another issue, which is causing me headaches I am using this asset:...
what about the standard pipeline, do you offer it on your website, too?
hi, does this work with the standard Render pipeline as well (2019.4)?
hey thanks, actually we don´t need hundreds of Mirrors at runtime, but hundreds of other objects, which should get reflected with multiple mirrors...
hi, thanks for your reply in you section you mention "creating a Reflections Renderer for each dynamic surface and then making it a child object...
hey thanks for your reply. I already took a look at that, but couldn´t find any info regarding prefab usage and transforming the mirror at...
hi, can we instantiate reflection probes at runtime with RLD? I tried that but no gizmos appear.. any idea how to achieve that?
hi there, is it possible to use the mirror as a prefab at runtime? We need to transform, rotate and scale the mirror-prefab than at runtime with...
awesome, exactly what I was looking for! Thank you very much :)
do you know if there is any workaround for that?
hi thx for your reply.. would it work with this asset I used the ciconia shader so far, but it looks like there is an issue with RenderToCubemap...
Hey I just came across this asset.. and it looks pretty interesting.. Can anyone tell me if it´s possible to use multiple mirrors at runtime with...
Hi Andrew, can you please let me know how we can disable the RLD selection of all objects, without disabling the whole RLDGameObject (so the...
@XGT08 I just uploaded some files and send that via private messsage here, where you can replicate that bug. It would be very nice if you can...
Hi Andrew, we have a weird issue currently.. I hope you have an idea how to solve that.. Some runtime instantiated prefabs can be clicked normally...
hi there, is this available at runtime (in a build) is there maybe an API-doc available or do you support the features at runtime?
hi, I just came across this asset and before buying it, I would love to know if it´s possible to use the modelling features at runtime (in a build) ?
Hi, I was just talking about the instantiation / placing objects at runtime, wheather we do this via the UI panel, (which would take forever for...
Hi Andrew, we have noticed, when the user places a lot of prefabs (let´s say 1000), the build freezes... Is it possible to limit the amount of...
thanks Andrew!