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Confirming this :/
Bump - rephrased the question.
Hello. Made a couple of mesh particle systems, one of which, creates meshes with spritesheet textures, to represent wounds/blood stains on the...
I see, if I understood correctly the particle hitpoint collides first, kills the particle, which never gets rendered (along with the trail) on...
Apologies for not being more clear Karl and I hope I am not wasting your time with this. The collisions themselves always happen, as seen in the...
Thanks for the reply. Inherited velocity makes trails (or stretched billboards without trails) tilt a bit https://imgur.com/a/dWT2GEe. Initial V,...
Thank you very much for your time. Yea, I tried commenting out the impulseSource code, disabling the impulse listener and vcam altogether. Here...
I am trying to achieve a bullet effect https://imgur.com/a/7oGb4gY with particles, called by an emit(1) function on shoot, which shoots a particle...
I am halfway through a course using the unity essentials "Network Lobby" asset and it seems it has been taken down for some reason....
Ah forgive me for not clarifying that, I already have gotten my hands dirty with Unity, making a couple of projects on my own and taking some...
Update: Also watched the ECS and job system introduction that, if I understood correctly, uses prefabs with single piece of data...
Sorry for the long post. I am kind of a beginner and I am still discovering the wondrous world of clean, structured and re-usable code. Say I've...
Had the same problem with Unity 5 as well. Had submitted a bug back then, but tbh I am not sure if it is a bug or if I am missing something. Now...
I dug up an old rpg game I had made, which had a day/night cycle by simply changing a canvas light color and intensity. Don't know what's changed...
Some say the changes were a degradation, others an improvement. The thing is that they can be both. Yes, sure there are improvements, but the lack...
Hello, no problem and thanks for the reply! Ah it seems the framing transposer was in 2.1! Still had 2.0. At any case, was looking for a way to...
Returned to Unity after some time and been toying with Cinemachine a bit. Got a top-down 3d shooter (60 deg perspective) with the player aiming at...
Worked great thanks!
What I did was... get my mouse position in update: mousepos = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position; and used...
Made a mage sprite and attached a staff. Through the animation window I edited every frame to move the staff while he is walking. The staff...