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hi guys, Do you know how to detect code injection? I use il2cpp and I would like to know if someone tries to use injection in my app.
[ workspace launchApplicationAtURL:url options:0 configuration:[NSDictionary dictionaryWithObject:arguments...
I would like to use it on desktop app Win and Mac
hello, I have some question I would like to close the unity app via Application.Quit(special id) and catch it or check the exit code in another...
hi @Stephan_B any news about the update?
hi @Stephan_B when we can expect a new patch?
hi guys, I have a quick question about load DLL. from time to time I see a problem with load DLL on some device I use [DllImport ("MyDLL")] to...
hi, any news?
yeah, the same case for sprites from TextMeshPro example. Positions in preview 13 and 14 are different.
it is the same asset. After downgrade the plugin with the same properties everything works fine.
hi, before I used preview 12 and 13. Parent have only Layout Element Component
@Stephan_B Hi, I tested a new package (preview 14 2.1.0) and now I have a new issue for example when I use sprite in TextMeshPro - Text(UI) I have...
@Stephan_B hi, I have the same problem. I use Unity 2019.3.14f and TextMeshPro preview.13 - 2.1.0. any advice on how to fix it?
Hi guys, I have a huge performance drop on integrated graphic cards when I use a lot of SampleSpriteTexture in my shader. Do you know how can I...
it is random size from 0 - 1
sure, it is simple png 14x14px
hi guys, I'm looking for a new solution to handle 9 slices on sprite renderer. Now I use Draw Mode Sliced and I change size but I see a lot of...
hi, guys I try to figure out the problem with a performance drop in my project. I see a huge spike on PostLateUpdate.FinishFrameRendering when I...
@Stephan_B thanks for your prompt response. Unfortunately, I need to hide the object I can't only disable the Mesh Renderer. I thinking about...
I see a lot of performance drop when I active/deactivate my object with text mesh pro. For example, for one object it is around 0.3ms. Is any...