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Okay, it seems to only be doing when I have player gameobject open in inspector(on which is my script with list), if I have selected anything else...
I use Physics.OverlapSphere and if I understand it correctly it returns array, now I convert that to list and from that list I destroy...
Okay I think I repaired it, it now works as intended. Now, would it be okay if I used on array .ToList()? To get rid of missing referenced file?...
Oh, you are right that it sometimes trows error for missing referenced file, but that happens in different script. I don't get errors so I don't...
I think you are right that it's a spaghetti with too many if else;), so I will try to break most of it in different methods. Thanks!
Hello, when I rapidly use function AddItem() - for example when I cut down a tree(which has 3 branches on him and one longsword - 2 sets of items)...
I don't know if this is exactly what you meant but try to look at this [MEDIA]
How about using Navmesh Surface on Empty object and then using Collect Objects > Volume thus creating navmesh for everything in the bounding...
Did you try this? https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html