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Just had this and found a fix. You have two files where your editor / android tools are installed. On Mac it's d8 and d8.jar Rename them to dx...
Hi Aurimas-Cernias, many thanks for the fix. We're very excited to get this as soon as possible. Currently, the issue causes us to be flagged for...
We ended up keeping anti-aliasing turned off, and haven't yet found a work around for it sadly. Glad someone else got some benefit from this...
Just fixed it in one of the shaders. The problem is this struct: struct v2f_withBlurCoordsSGX { float4 pos :...
I have exactly the same issue sadly. Did you ever manage to fix it? Shader used to work fine on iOS with Metal, and I upgraded unity from 2017 to...
Hi guys, We're in the process of massive optimisation of our mobile game. We use image effects but we need to render dynamic objects within the...
Same here. I have this super nice volumetric ground fog working on the device, but it's double draw calls so can't really use it. It's a shame,...
For some reason (using 5.6) scaleInLightmap is not visible as an option under Mesh Renderer. I had to go into the .prefab and manually change...
You've just saved me hours! Exactly what I was hunting for. Thank you my friend!!
Thank you so much for sharing! Took me AAAGGESS to get this to work, but there was a subtle difference in my frame debugger (big thanks for...
Have just started using ChilliConnect after having looked at many other providers. ChilliConnect is brilliant. Simple to use, easy to get set up,...
Thanks for the recommendation. I've started using ChilliConnect and it's brilliant! No disrespect to Gamesparks, but I find ChilliConnect a LOT...
Chilli Connect all the way!! I've just started using it, and it's perfect. Does exactly what you need it to, and the web interface to explore the...
Yeah I saw your other posts on the stencil buffer, I've probably spent a good 6 so far :) It can be done in OpenGL I believe, but Unity doesn't...
Hi guys, I'm making a magic mirror that you can see through to another room in the scene. I'm using the stencil buffer and two cameras. Camera 1...
Thanks Tim! Hopefully they get back soon. I've also noticed some other strange flickering and incorrect vertex positions randomly happening, like...
I'm also getting the same issue, and the amount of corrupt screen rendering is based on the dimensions of my play window. The problem seems to...
Some more diagnostics... It seems to happen on all platforms but is actually related to the dimensions of the "play" window's size. I've tried...
AAhh! Yeah that looks lovely :) Will try and set that up, thanks for the link!
Just upgraded from 5.2.something to 5.3.2f1 (and now 5.3.2p4 also, same problem). I'm running Unity Editor and my build target is set to iOS....