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Thank you for the response. Yeah a lot of the information I've been reading backs up what you're saying, that if a package is too similar to...
Hi. I uploaded a weapons package that consists of 16 guns to the Unity asset store about 2 months ago. I just got an email now that they denied my...
Awesome, thank you
I am using Raycasts when shooting to send messages to the enemy in order to inflict damage. If the RaycastHit detects an object with the tag...
Okay perfect I will check this out, thank you!
I am working on a weapon recoil script for my guns. Right now I just have a Lerp function set up. The actual gun script calls the StartRecoil()...
I wasn't sure where to post this so I figured I'd do general discussion. I made a bunch of guns in Blender for my game. However when importing to...
Yeah you guys are correct. I added colliders to the limbs and that works fine. Can't speak to performance yet since it is just one model, but...
Hey for anyone that sees this. I am not sure why, maybe it is a bug, but what seems to fix the issue is when I run the project and toggle "write...
I made a mesh collider for this zombie character in blender by duplicating the model and just converting the duplication to a mesh. However as you...
I have spent months at this point trying to learn how to properly make FPS animations, and I am not getting anywhere. Currently the set of arms...
I am looking to add weapon sway to my Set up. I watched a couple of tutorials and found a simple one that works. Code below: { public float...
Yeah true
Oh jeez that was simple, my bad. Thank you!
I am looking for help on my FPS project. I have a shooting system that uses RayCasting. It comes from the FPS cam which is inside the player. It...
Hi, I am looking for someone who is great with importing and setting up animations from Blender into Unity. I am stuck on this issue I am having...
The Image below shows two sets of arms I am trying to animate. The top image shows both sets of arms with their respective animation. How do you...
Thank you!
Yeah it's the number in between the name of the animation and the shield. But thanks for the feedback!
Can someone please tell me what this number means? I know this is in blender, however I have a long list of issues when trying to import and use...