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Hi there, Using the DOTS Sample I'd like to support hundreds of ghosts spread out across a large map. Naturally the ones further away from...
Thank you so much for your help. The solution was setting manual fields to the values in your screenshot on both Translation and Rotation. For...
That's true. I've since fixed the typo with no change in outcome. I've updated my previous post to reflect the fact that Translation, Rotation,...
Hi there, thanks for responding. On the server world the entity's Translation, Rotation and LocalToWorld are all non-zero. The entity interacts...
It seems there may be a bug causing newly created objects to render at world origin. I've opened fresh projects in 2019.3.3f1 and 2019.3.6f1 and...
- Upgraded to Unity 2019.3.6f1 - Cloned a fresh project - Created materials only using the provided shader graphs Still unable to solve this...
Update: might be a renderer issue. The manual says that an incorrect material or shader setup could make your mesh render at 0,0,0 and no logs or...
Hi there, I'm slowly grasping all of these new concepts and need some advice. My goal is to create a system inside of the DOTS sample project...
I had the same issue. What worked for me was removing the FBX package from the manifest and adding it back via the Package Manager.
Hello, I've just downloaded the beta and am tinkering around for the first time. Unfortunately the grass is showing up as white squares. I tried...