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Well with the current setup that you have it seems that you have a race condition with both jobs from the container of buffer entity. Maybe you...
Wouldn't that property just be for if the object is not null? What about if the objects within a native collection have not been initialized?...
I don't think is a hard coded value, more of like how much can your memory handle, mostly because for you 1568529 but for me is 1569748.
A wild guess but I think they probably limit the amount of ray according to what the max size a batch buffer can handle. I ran into this issue...
I don't know if this will help but I usually initialize the entity array as EntityArray EntityArrayiterator = randoms.GetEntityArray();...
Hmmm... It does sound kinda a bit harder for me to think of a way to make this work, and set a reference to the entity I am creating to have...
I was wonder if it is possible to get the entity or the id of the entity created by the EntityCommandBuffer.Concurrent while on a job? example:...
Thanks @eizenhorn for the response.
Thanks, I actually figure it out late at night, the way I solved this issue was adding an integer that allows me know how many dependencies I...
So, I am fairly new to ECS, and decided to do a project that relies on a lot on the previous dependencies, and other dependencies that could run...