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Hey Josh, since the crash is always triggered by the main thread - is there any indication from which thread the original crash could come from?
Thanks for the update Josh. That we do already, but we have no control over 3rd party SDKs that we need to embed.
Is there any update on a potential fix? We are starting to see very similar issues. Do you still would like to get stacktrace? Best, Patrick
Hey Marco, is there an ETA when the next 2017.4 LTS is coming out? Best, Patrick
We are trying to port our current Sprite Packing workflow over to the new SpriteAtlas API. However we found out that the Build Report is now...
Hey Stephan, I am a big fan of your product & it solves a lot of issues for us. I was wondering if TextMesh Pro supports the ability to reference...
I had the same issue, sadly there is no documentation about the WWW error messages. Make sure to check if Caching.ready before you start any...