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the script is Javascript
Solved to with help from UnityAnswers, for those interested i've posted my functioning script there: HERE
I'm a bit stuck now, i have done what you put in the code window, and i've tried applying and saving but all i get is a blank texture. Can you...
Thanks, this was exactly what i was looking for. I will give it a try
I'm working on a script that randomally generates a greyscale image. What i want is something similar to what is found on this page...
Yes i really need that many objects, since it's a galaxy we are talking about here. And for being a galaxy 10000-20000 is actually a pretty small one.
I'm working on a game where i have a randomally generated galaxy in my scene. The amount of objects in the scene varies between 10000-20000. What...
Something along these lines: Transform parent; foreach(Transform child in parent) { Destroy(child); }
I'm currently working on the graphics for a scifi game I'm making. I haven't come very far yet. But this is what i have at the moment: It is...
I think that the easiest way would be to use Vectrosity, which you can buy from the Asset Store.
I put together this C# version quickly. It's basically just a line by line rewrite, so there shouldn't be any problems. But if you find any,...
no matter what seed I pun in a noise, I always get the same results.
Thanks, but i figured it out, i had accidentally but my doc.Save(file) inside the loop which made it save each time, which slowed it down. Now it...
I'm currently working on generating a galaxy, which is random every time. My problem now is that i need to save the position data generated some...
I just bought Vectrosity, and it's great! Now i'm just wondering if it is possible to use this together with iTween(or similar) to translate an...
In the XMLParser.js that HiggyB uploaded i get this error: Assets/Scripts/XML/XMLParser.js(59,45): BCE0022: Cannot convert 'System.Array' to...
ye thats what i thought, but the child object isnt following along, it just stays at the same cordinates
I have an object in my scene which is moving along the Y-axis using the Translate command. But my problem is it is only the object it self which...
I have been trying to figure this out. I have a scene, which is basically just the Main Camera moving around. What i want is while this animation...
Oh, was it that simple, i must have missed it when searching through the documentation. Thanks!