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I figured that this problem can be easily avoided by introducing non generic class version: using System; public class Test<T> { private...
Hi, The following code does not compile in Unity (checked in 4.7.1f1 and 5.3.4f1) but compiles in regular .net 3.5 project: using System;...
Also you can avoid decompression while using LZ4 when building the asset bundles - the recompression shouldn't take place but you'll get larger...
Just a theory but this crash might happen during streamed data decompression - while decompression thread decompresses stream data, the Dispose()...
Great! If you need any additional info please let me know.
We've tried UnityWebRequest but unfortunately it also crashes when Abort() is called right after the download starts. Bug report:...
We'll also test UnityWebRequest - maybe it won't crash.
Unity iOS player crashes when Dispose() is called in specific moments of a download (LoadFromCacheOrDownload()). We've noticed that if you have a...
Have you tried to just set project root to / ? If your address is: http://server.myCompany.com/svn/CubeCast and you've entered /CubeCast into...
Quick tip: just enter the slash sign /. The path for the project is relative to the project root which is your svn directory you've put in the...
Yeah, I hoped that reissuing a self signed certificate will fix the problem but it seems like I need one from signing authority. Thanks for making...
Same here, we've got internal company machine serving svn using https but cloud build refuses to connect to it using the specified user. User is...