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Could you tell about your unet server settings? Is it listening only localhost and 8080 port, enabled useWebSockets or disabled?
Could you tell how make it?
Template fix this: https://forum.unity3d.com/threads/disconnect-from-server-unet-webgl.450728/#post-2923905
Did you solve this?
I found similar problem: https://forum.unity3d.com/threads/unet-webgl-uncaught-typeerror-cannot-read-property-id-of-null.445792/
When I call client.Disconnect() on WebGL I get error: UNETWebSocketsInstances.hostsContainingMessages is null. On iOS and Android all works fine....
I have a big problem with my UnityWebRequest request. I have request with https url and headers, like on this page. On file:/// all works fine,...