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After checking the Unity Editor log I found more details: -----CompilerOutput:-stdout--exitcode: -1073741795--compilationhadfailure:...
NOne of the proposed solutions have worked for me. If anyone has any other solutions. I will be glad to hear! 1'1
I have been getting this error. On a clean windows 10 installation with nothing but Unity and some graphics software installed. Any unity 2019...
Thanks for the quick reply!
Hmm, I have a bit of a problem.. We are using deferred rendering and vegetation studio is updated to latest everything, but instanced indirect...
unity 2017.4 Hmm, so just by tweaking the light radiuses I should be able to get it to work? By keeping the overlap in check.
Hello! I have just installed your tool and started using it to bake mixed lighting for our game. However, I have a problem that I have no idea how...
We are having bit of an issue with touch react active checkbox changes not being carried over to our persistent vegetation storage. Is it any way...
Layer based limit to would be ideal! I would even love a layer based exclusion, as I would like to exclude player characters from decals in our...
After digging around like crazy, I fount out that we had meshes on the UI layer that had shadow casting on, but were using a transparent texture....
not sure if this has been reported, but turning on shadows for a billboard particle will mage aura bug out and all shadow rays disappear. We are...
We'll fix it ourselves, thanks!
after fiddling around, directional lights are again working fine. In our game though, when a point light is introduged to the scene, the...
Actually, after the update the god ray effect from directional lights disappeared as well :D Oh my. Any suggestions?
I am unable to get point light shadows working after the update. We are using NGSS for shadows. Both aura and NGSS are updated to their final...
All of it. Also things should reorient based off of new surface normals.
We are using world creator to automatically generate our terrains based off of a height map that we can edit at any time. Our workflow calls for...
Actually, we found out that the shadows disappear from the fog also when we add a point light to the scene (even though that point light does not...
I did some further studies on it and we are rendering the game split in 2 cameras, with effects being overlaid on the second camera. this seems to...
Issue not with AURA Exept: just noticed an issue. i am not sure if this is a deliberate thing or a bug or what: When moving too high or turning...