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Hi,i have the same error,did you solve the problem?
Hi guys i am trying to implement the meta sdk (the last version) into my project,but when i try to implement it there is the error: "multiple...
[MEDIA] Hello everybody,i am ready to launch my game for VR but i have 1 last problem to solve,like you can see from the video when i move my head...
The sequence is this one: -I press the primary button on my VR controller and it activates the ray -I point the ray on the UI button and than i...
problem solved
I don't think cause it is singleplayer mode and the NetworkConnector is turned off. When i have this problem and i try to run an online match the...
Hi guys,i am having a very strange issue with my unity3d VR game,when i change a scene it is like i can no more grab objects (i am using the XR...
thanks man,sorry for the waiting,i just hired a person to write for me the client-side prediction
I also implement the Network rigidbody on the disk and the situation not changed a lot,the Network Rigidbody seems to be exacly what i was looking...
Updating,i changed the code and now there is not the passing of the ownership when a player hit the disk. I removed the Network Rigidbody...
The fact is that when the client has the ownership of the disk the game is not lagging from the view of the client. In this case the...
i could also try it,i was doing the changing ownership cause it was more intuitive,so you are saying that when the client hit the disk i should...
Hi guys,i tryed to run the multiplayer of the game and i am having problems,there are 2 players and 1 disk,everytime a player hit the disk the...
Hello everybody,i am developing a game for VR but it is a couple of days that when i run the game on the editor the UI is moving around in a very...
the problem vas the method OnEntered i had to add "base.OnEntered"
Hi,i don't know why but it is 2 days that when i build the game on my quest2 photon doesn't works while in the editor mode it works. Do you know...
Hi,i am implementing the Photon APIs in my unity3d game,i set up the region server ecc....,all the others callbacks work but "OnPlayerEnteredRoom"...
do the 2 objects have the rigidbody?,than they have to have a collider and the voice "is trigger" needs to be false
How did you do?
i am trying to set the controller as a child of the XR origin,but i have still the problem