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Hey @Francoimora, Did some tests now and the results are similar between ours and SG. [IMG] Perhaps I'm missing something on my setup? Added...
That's odd, we tried importing Amplify Shader Pack into an empty project created with Unity 2019.4 from the Asset Store and it went well. Is it...
Those type of warnings usualy are harmless, nevertheless we'll take a look at it. I've been trying to search for the Unity_ColorMask_float usage...
Thank you for the tips. I am fortunate to know Jason, he is indeed doing a great job with BetterShaders. I'll take a look at it to get some...
When you place Shader Functions node inside a graph, you internally are adding their graph inside the main one, so there are no sub-levels per...
Hey, just a quick reminder on how stencil buffer works. Its a buffer with 8 bits available to read/write. Here's the official documentation. So...
Thank you so much for such kind words and confidence on our plugin. That's quite a tough post to reply to, mostly since it's hard to predict in...
Hey, The problem here is that Unity also uses the Stencil Buffer internally. So most of its bits are reserved for internal operations. On your...
Yes, HDRP now has Tessellation. Although you can only setup it via the Master Node properties. In SRP no additional input ports are created when...
Hey @BioBurden, I imagine that this post lead you to error. We do apologize for that incorrect information given by our end as Amplify Color is...
I noticed you posted the same message over Discord. There is no problem at all, but for the sake of avoiding duplicate posts please choose only...
There are no silly questions. All questions are valid ones. The first thing that comes to my mind is that perhaps you're not inverting the vertex...
Hi, Like @Amplify_Jeff mentioned we started using Shapes on an external project of ours, its really clean and so pleasant to look at its...
Yes, this was a tricky one. The problem is that Unity own Material Inspector for Unlit type shaders ( which we use ) is disabling the shader's...
By having the Auto-Register set on the Custom Expression doesn't make ASE use your expression over the final graph, it only lets ASE know that it...
Hey guys, New build up on our website. Here are the release notes. Release Notes v1.7.8 rev 02: New Property Attributes: Remap Sliders...
Hey guys, New build uploaded to our website. Here are the release notes. Release Notes v1.7.8 rev 01: New HDRP Templates: Hair Fabric New...
Hey guys, Just uploaded a new build into both our website and Unity Asset Store. Here are the release notes. Release Notes v1.7.8 rev 00:...
Hey everyone, Just uploaded a new build into our website. Here are the release notes: Release Notes v1.7.7 rev 06: Fixes: Fixed POM node...
Hey guys, We've uploaded a new build into our website. Here are the release notes. Release Notes v1.7.7 rev 05: Fixes: Fixed issues when...