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Does this support iOS?
Way to resurrect a 4 year old thread to recommend something that didn't exist back then. ;)
Going into the project settings in xcode and setting the proper Base SDK (which is one of the answers in that link you gave) should take care of it.
GUITexture.texture is a Texture2D not a GUITexture that's why you're having problems.
I'd be happy if I could open the store without Unity crashing on me.
I wasn't going to chime in here but.... I've been building PCs since the 286 days. I've written Windows software since there was a Windows. I...
How is site going to differentiate itself from http://gamedev.stackexchange.com/?
Sounds like the hal.dll in your system32 is corrupt but still in use. Can you pull the drive and mount it on another machine with a workinf OS to...
I'm suddenly reminded of crunchy frog...
Unity can call out to the enclosing website, which means you have the full Facebook javascript API available to you.
This will do the trick, though if you don't use OpenFeint you'll need to comment out that line. public void Update () { if (!setOF) {...
Both of these products are WELL worth the money. Quality code with outstanding support.
iOS is limited to max 1024x1024 textures. You could conceivably use multiple sprites "stacked" on each other and only display the one containing...
Has anyone here successfully used dimeRocker with a Facebook app? I'm experiencing a whole lot of fail and attempting to get support from them...
The full game is a blast! Looking forward to more from SCE. It's all the more impressive when you realize that one guy learned Unity and Blender...
Downloading it now. I remember your first posts about this and I'm really looking forward to checking it out.
You should look into dimeRocker.
Hextian - A hexagon based puzzle game was just approved today! [IMG] Thanks to Unity 3 and SpriteManager 2, it took longer to approve then it...
Second the port and release as 1.1. Better safe than sorry if you're that close to release. I lost a week after botching an (unnecessary)...
AFAIK you can't run Unity iOS apps in the simulator.