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Same issue! Foliage has shadows in editor, but not in build! URP 2021.3.18f1
All of the sudden all my terrains using the default shader have turned smooth, and there is no way to get them back!
The console detects the changed script, but when I switch to editor, the change does not occur. Then I exit playmode, and no refresh happens. I...
The detections were located in "Appdata/Roaming/Unity/Cache/..." folder and those files have just shown up now.
Is it impossible if I don't want to use the new input system?
Upgraded to CM 2.9.2 because it mentions this: "Bugfix: InputValueGain mode of axis input was not framerate-independent" Sadly, lowering the...
Oh interesting! Sensitivity is also affected by changing from fullscreen to windowed in a build. (made much slower)
@gaborkb As long as you have a controller, you can test using the program DS4Windows directly inside of unity
@gaborkb Yes. Issue persists. Using legacy input. To reproduce it, set Application.targetFrameRate to 120, 60, and 30 and play with a controller.
-Unity 2020.3 -Using a POV, with input value gain 4 -Framing Transposer -Cinemachine v2.7.9 -Brain set to SmartUpdate, and Blend on LateUpdate...
Disable lookahead on X and Z axis. Why can we disable it only on the Y axis? I like the smoothing behavior when applied to vertical jumping...
What about on Mac?
1. What game engines are usually used by game companies with AAA titles like Bethesda, ProjektRed, Ubisoft and EAGames? 2. How much unity...