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Ahh... makes sense! Yes, the dolly tracks were both at exactly x=0 so the rotation was exactly 180. I moved the tracks to x = +/-.001...
When transitioning between 2 dolly cams I'm getting a ton of rotation jitter. I've been stuck on this issue for a while now so appreciate any...
Yep... that was it, forgot to update the camera's culling mask to include a layer I added recently. That was also causing the lighting issue since...
Relatively new to Unity so probably a careless mistake, but after making a few modeling updates I started having 2 strange issues at runtime...
Thank you... super helpful. In case it helps anyone else, using the "Freeze Transform" I was able to mirror an object over a global axis.
I actually fixed this. Just needed to update some of the player settings.
Here are two errors that I'm having trouble with: NullReferenceException: Object reference not set to an instance of an object...
Lots of errors with the new version of unity. Any plan to update?