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so mild update, it seems to look for a certain node. If it's not there, the object stops following the nodes. Is there a way to reset the start...
I am using the new spline controller (see below) The new system is great. I want the follower to only go between points on the X an Z axis. The...
Hello All, That topic is a mouthful. What I am reffering to is the trope in shooters in which the player uses a 'bomb' weapon that destroys all...
Okay, I made the player's ship bigger, slowed it down, and made the missles more visible. Does this come across? It feels a bit too slow now....
Thanks Guys! This Feedback is invaluable. I will be sure to work that into the next build. Just to clarify, when you all say that the...
Hello, This is sort of a repost from a different forum. (Sorry if you read both) But anyway, I'm working on a SHMUP and I need feedback around...
Thanks guys, Totally right on the sprite blending DarkNuke, that's my number 1 priority right now. I just felt that this thing had too many...
No comments? Did i put this in the wrong spot?
Okay, I'll start off by saying thank you to the forums, and Unity Answers. I couldn't have gotten this far without you. I've been working on my...
I got it! Thanks again for your help! I actually ended up taking this from the UnityScript Manual. var smooth = 2.0; var tiltAngle = -30.0;...
Thanks for the responses guys! Here's what I have for Code var playerhorizontal = (playerSpeed * Input.GetAxis ("Horizontal") )*...
Hi. I'm trying to get a simple player move/rotation executed when the player moves left or right. I have a fixed perspective top down shooter,...
Also getting this error: Where should i look for troubleshooting? Thanks: Assets/Standard Assets/Scripts/CombineChildren.cs(27,25): warning...
Update: I just noticed this in my error console: "Couldn't copy player scene into data folder... Assets/Scenes/sh_1.unity" So it looks like a...
Will Do. 1) All of the levels are in the build settings 2) So far, the boss triggers an explosion, at which point another level is loaded after...
GameController Code private var Level : int; var Player : GameObject; static var totalEnemies : int; static var Lives : int = 3; var...
Code that controls the "Crab Boss" Note the call to Gamecontroller.Lives var score : int; var health : int; var explosionprefab...
So I created a "boss" enemy that loads another level upon being destroyed. This code is stored inside of a game controller object. The effect...
Hi, I checked the player tag. it is attched to the player object. Any other suggestions?
All, Below is a script that i found online. The idea is for a turret to follow the player by (looking at him). It worked fine after finessing...